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[stextbox id="info"]This post is an update of Best Practices: Using NVIDIA RTX RayTracing.[/stextbox] This post is an update of Best Practices: Using NVIDIA RTX RayTracing. This post gathers best practices based on our experiences so far using NVIDIA RTX raytracing in games. Cull instances for TLAS.
Framerate Optimization To address this, Unity offers several profiling and debugging tools. Unity’s Frustum Culling and Depth Rejection techniques help reduce the amount of geometry processed by discarding objects outside the camera’s view or hidden by others. In some cases, Solid Angle Culling reduced ARTAS processing time by 60%.
DLSS pairs perfectly with computationally intensive rendering algorithms such as real-time raytracing. NVIDIA Reflex NVIDIA Reflex is a toolkit to measure, debug and improve CPU+GPU latency in competitive multiplayer games. Raytracing and DLSS are supported in the biggest PC game launch ever – Cyberpunk 2077.
NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian , NetEase Game Engine Development Researcher and Manager of NetEase Thunder Fire Games Technical Center, to see what he’s learned as the Justice team added NVIDIA ray-tracing solutions to their development pipeline.
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