Joan Fons is hired to work on Godot's rendering
Mircosoft Game Dev
MARCH 1, 2021
I quickly felt at home and I started focusing on 3D editor and rendering contributions. Here you can see some screenshots: Comparison between no indirect lighting (top), and baked indirect lighting (bottom) in the TPS demo. My first task will be integrating an occlusion culling system into the new Vulkan renderer.
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