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The Demo For Our New Game Is Out! Also, Terror!

The Bottom Feeder

Several times a year, Steam has a indie demo festival. You can go over a grab a demo and try a few hours of our next game for free. If you like a demo in the festival, wishlist it. Trying To End the Career On a High Note The Queen's Wish trilogy is probably the last all-new game series I will write. August, 2022.

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Cocos Cyberpunk Source Code - A Valuable Learning Resource for 3D Game Development

Cocos

A gift from the Cocos Engine team Even more surprising, the Cocos Engine team has released a 3D TPS game demo called called Cocos Cyberpunk to demonstrate that Cocos Creator 3.7 Static Occlusion Culling The fastest way to render an object is to simply not render it. The team welcomes your feedback and is happy to assist you.

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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Rendering: Portal occlusion culling. Portal occlusion culling. Up till now a significant missing feature in the renderer has been the ability to cull (prevent rendering) objects that are within the camera view, but occluded by another object (for instance a wall). Core: Promote object validity checks to release builds.

UX 52
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

In other engines, you have to provide many shader variants, mix HLSL with a metalanguage, error reporting is terrible and writing shaders is difficult in general. writing shaders is very easy! The get_node() function also got syntactic sugar to obtain nodes in the local scene tree by writing less code, using the $ alias.

Render 52
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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

The Dodge The Creeps C# demo running on the iOS Simulator. The Android plugin documentation has been updated with instructions on how to write plugins for this new system. Core: Fixed false positives in the culling system ( GH-37863 ). 2D batching for the GLES2 renderer. While most rendering work was postponed for the 4.0

Debug 52
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Web editor running the "Ninja Adventure" demo from the eponymous CC0 asset pack by Pixel-Boy and AAA. was still far away, so we tasked Joan Fons ( jfons ), as part of the GSoC program, to write a new CPU lightmapper for Godot 3.x. Various light culling fixes. Back in summer 2019 we already knew Godot 4.0

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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

The illustration picture for this article is a screenshot of Wojtek Pe 's Forest scene demo made in Godot 4.0 You can even create complex dynamic effects by writing custom shaders that operate on FogVolume nodes. We hope the new analyzers will help users avoid common pitfalls and write better code. beta 1 now! What's new?

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