Remove Culling Remove Engine Remove Fighting
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Building a City Driving Game with the Untold Engine - Part I

Harold Serrano

As stated in my previous post , my goal is to improve the robustness of the Untold Engine by focusing on developing various games. I then wrote a simple script to export the control points into an array that the Untold Engine can use as waypoints. For example, the engine does not have any culling mechanism.

Engine 63
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2024 Cherry-picks

Mircosoft Game Dev

Subscribe to The Nodeletter to get a regular digest of Godot Engine news directly in your email inbox! For the purpose of this retrospective, we approached the engine maintainers directly, asking them to point us at one particularly compelling change they witnessed in their area of expertise. beta 1 release notes.

Engine 40
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

The illustration picture for this article is a screenshot of Object Wars , an upcoming multiplayer third person shooter in a cute, homey environment where everyday objects fight it off in battle royale or team deathmatch. Rendering: Added Viewport canvas cull mask feature ( GH-52350 ). Jump to the Downloads section. What's new.

Beta 99
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

The illustration picture for this article is a screenshot of Object Wars , an upcoming multiplayer third person shooter in a cute, homey environment where everyday objects fight it off in battle royale or team deathmatch. Rendering: Added Viewport canvas cull mask feature ( GH-52350 ). Jump to the Downloads section. What’s new.

Beta 40
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Visualizing Depth Precision

Nvidia

Many articles and papers have been written on the topic, and a variety of different depth buffer formats and setups are found across different games, engines, and devices. In other words, it measures the rate at which depth comparison errors occur—which corresponds to issues like Z-fighting—under different scenarios.