Remove Culling Remove Fighting Remove Game Engine
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Building a City Driving Game with the Untold Engine - Part I

Harold Serrano

However, for this to happen, I need to make the game educational so that my wife approves of it. For example, the engine does not have any culling mechanism. Loading times were too long and Z-fighting was apparent. So, what issues did find? Even though the setup took a few minutes, I saw problems right away.

Engine 63
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

The illustration picture for this article is a screenshot of Object Wars , an upcoming multiplayer third person shooter in a cute, homey environment where everyday objects fight it off in battle royale or team deathmatch. The game is developed by Vedg Studio / NoirosL and was recently ported to Godot 4.0 Jump to the Downloads section.

Beta 99
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

The illustration picture for this article is a screenshot of Object Wars , an upcoming multiplayer third person shooter in a cute, homey environment where everyday objects fight it off in battle royale or team deathmatch. The game is developed by Vedg Studio / NoirosL and was recently ported to Godot 4.0 Jump to the Downloads section.

Beta 40
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Visualizing Depth Precision

Nvidia

Many articles and papers have been written on the topic, and a variety of different depth buffer formats and setups are found across different games, engines, and devices. In other words, it measures the rate at which depth comparison errors occur—which corresponds to issues like Z-fighting—under different scenarios.