Remove Culling Remove Fighting Remove Render
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Rendering: A ton of fixes for all rendering backends, and missing features implemented for the OpenGL3 one. The illustration picture for this article is a screenshot of Object Wars , an upcoming multiplayer third person shooter in a cute, homey environment where everyday objects fight it off in battle royale or team deathmatch.

Beta 99
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2024 Cherry-picks

Mircosoft Game Dev

The twin-stick shooter requires you to keep track of and fight the ever-closing game windows while evading enemies. You can find the takeover recordings on our YouTube. Windowkill Another twist on gaming directly on a desktop came in the form of the action roguelike Windowkill. The feature freeze for 3.6

Engine 40
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Rendering: A ton of fixes for all rendering backends, and missing features implemented for the OpenGL3 one. The illustration picture for this article is a screenshot of Object Wars , an upcoming multiplayer third person shooter in a cute, homey environment where everyday objects fight it off in battle royale or team deathmatch.

Beta 40
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Visualizing Depth Precision

Nvidia

The third part is a discussion and reproduction of the main results of Tightening the Precision of Perspective Rendering by Paul Upchurch and Mathieu Desbrun (2012), concerning the effects of floating-point roundoff error on depth precision. The second reason is that is linear in screen space, as noted by Emil Persson.