Remove Culling Remove Game Design Remove Terrain
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Optimization Strategies: Static Batching unites several stationary game elements into a single GPU drawing operation (such as terrain together with buildings). Through Occlusion Culling the performance improves due to effective rendering of objects which extend past visible camera range.

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

Visual scripting is ideal for non-programmers, or for programmers exposing behaviors to game designers, artists, etc. This new implementation is based on Tiled Editor 's Terrains and is fully compatible with previous TileSets. to the canvas, greatly improving usability. Auto-tiling in tile maps. Help make Godot better!

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