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1、 Comprehensive TPS gameplay framework 2、 A reusable implementation of Custom Render Pipeline 3、 Forward & Deferred Rendering, PostProcessing 4、 Usage of Reflection Probes 5、 Static Occlusion Culling 6、 Compatible with High-end, Mid-end and Low-end devices In this article, we will locate the files that correspond to the features above.
Have you ever played a game with amazing graphics, but something just didn’t feel right? Optimize your lighting by using techniques like Levels of Detail (LODs) and culling. The problem might be the lighting. Capture lighting at specific points to realistically light moving objects. Additional Techniques Real-time Lighting.
No lightmaps or anything of the sort are required, providing a very quick and efficient workflow. For low-end systems or mobile devices, we provide a more classical lightmapping workflow. will bring a new and more powerful animation tree, modern occlusion culling, improved rendering and a GLES 2.0 It's also very easy to use.
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