Remove Culling Remove Lightmap Remove Simulation
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. Cars/people in city simulators, where thousands appear all across the city. Sandbox style simulations. Rendering is significantly more efficient in Godot 4.0,

AAA 145
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Setting the Mood: Exploring Lighting and Mood in Game Art 

iXie gaming

Simulates how light bounces between surfaces, making lighting look more natural and filling in dark areas. Optimize your lighting by using techniques like Levels of Detail (LODs) and culling. Rasterization. Faster but less realistic, it determines colors based on how much of each pixel is covered by light. Texture Compression.

Art 52