Remove Culling Remove Localization Remove Polygon
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

The game enables multiplayer gameplay through two options: local mode or server-hosted online mode, allowing players to either connect directly on the same local network or join others via dedicated servers through automatic system pairing. What worked?

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Realistic Lighting in Justice with Mesh Shading

Nvidia

Their results were nothing short of stunning with local 8K DLSS support and global illumination through RTXGI. Soon we found we can combine Mesh Shaders with auto-generated LODs to achieve almost only-resolution-relevant rendering complexity, instead of polygon number. Recently, NetEase introduced Mesh Shader support to Justice.

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

The get_node() function also got syntactic sugar to obtain nodes in the local scene tree by writing less code, using the $ alias. It has built-in collision, occlusion and navigation polygon editors, together with the possibility to extend the resource using a tool script to have control over what subtiles do. Improved flat style box.

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