Remove Culling Remove Localization Remove UX
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

The game enables multiplayer gameplay through two options: local mode or server-hosted online mode, allowing players to either connect directly on the same local network or join others via dedicated servers through automatic system pairing. What worked?

Games 78
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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Rendering: Portal occlusion culling. Localized class reference. Portal occlusion culling. Up till now a significant missing feature in the renderer has been the ability to cull (prevent rendering) objects that are within the camera view, but occluded by another object (for instance a wall). Large files support (> 2.0

UX 52
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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

Updated and localized documentation. Additionally, translators have been hard at work to localize the online documentation , and we now have 100% complete documentation in French , as well as near complete versions in Chinese (Simplified) , Japanese , and Spanish. A big thankyou to all the documentation and localization contributors!

Debug 52