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Through Occlusion Culling the performance improves due to effective rendering of objects which extend past visible camera range. Open-world multiplayer games experience smooth performances when they implement LOD together with occlusion culling systems.
using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. Mesh streaming : Models are loaded as low detail (few vertices). Streaming is the most important feature missing for managing large scenes or openworlds.
For the first time ever, Godot also comes with a GI technique that can be used with large openworlds — signed distance field global illumination ( SDFGI ). The new NavigationServer supports fully dynamic environments and on-the-fly navigation mesh baking. Similarly support for AMD’s Fidelity FX Super Resolution 1.0 (FSR
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