Remove Culling Remove Mesh Remove Sprite
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: Animated sprites, both 2D and 3D, now support options for more precise timing of individual frames ( GH-65609 ). Import: Fix usages of mesh simplification functions in float=64 builds ( GH-67853 ). iOS: Add new model identifiers for DPI metrics ( GH-70022 ).

Beta 101
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: Animated sprites, both 2D and 3D, now support options for more precise timing of individual frames ( GH-65609 ). Import: Fix usages of mesh simplification functions in float=64 builds ( GH-67853 ). iOS: Add new model identifiers for DPI metrics ( GH-70022 ).

Beta 78
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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

This drastically reduces drawcall-related bottlenecks and can give massive gains in specific scenarios (drawing lots of sprites, big TileMaps, text rendering). Top: 10,000 Sprites with a randomized modulate and position. Bottom: 8 layers of a screen full of "A"s with two Sprites intermixed. Can you spot the difference?

Debug 52