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This beta includes a few big changes which may interest a lot of users: Animated sprites, both 2D and 3D, now support options for more precise timing of individual frames ( GH-65609 ). Import: Fix usages of mesh simplification functions in float=64 builds ( GH-67853 ). iOS: Add new model identifiers for DPI metrics ( GH-70022 ).
This beta includes a few big changes which may interest a lot of users: Animated sprites, both 2D and 3D, now support options for more precise timing of individual frames ( GH-65609 ). Import: Fix usages of mesh simplification functions in float=64 builds ( GH-67853 ). iOS: Add new model identifiers for DPI metrics ( GH-70022 ).
This drastically reduces drawcall-related bottlenecks and can give massive gains in specific scenarios (drawing lots of sprites, big TileMaps, text rendering). Top: 10,000 Sprites with a randomized modulate and position. Bottom: 8 layers of a screen full of "A"s with two Sprites intermixed. Can you spot the difference?
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