Godot's new renderer, progress report #3
Mircosoft Game Dev
DECEMBER 30, 2016
Improve Culling: Portals (rewrite as polygon-based) and Rooms. It works by implementing voxel cone tracing in a way that is friendlier with low end GPUs and high end mobile. Implement post process effects: DOF Blur, Bloom and Tone Mapping. TODO for Milestone #4 (January 2017). Add Clustered lighting (before this all is forward).
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