Remove Culling Remove Open World Remove Racing
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Through Occlusion Culling the performance improves due to effective rendering of objects which extend past visible camera range. Open-world multiplayer games experience smooth performances when they implement LOD together with occlusion culling systems. A well-optimized multiplayer game isnt just funits unstoppable.

Games 78
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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

For the first time ever, Godot also comes with a GI technique that can be used with large open worlds — signed distance field global illumination ( SDFGI ). This change aims to address various popping issues, race conditions, and overall poor resampling behavior. Similarly support for AMD’s Fidelity FX Super Resolution 1.0 (FSR

Beta 52