Remove Culling Remove PC Remove Polygon
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Realistic Lighting in Justice with Mesh Shading

Nvidia

Soon we found we can combine Mesh Shaders with auto-generated LODs to achieve almost only-resolution-relevant rendering complexity, instead of polygon number. It lacks the ability to process mesh in a coarser grain than triangle, like meshlet culling. With MeshShaders, the culling algorithms we use can be of great flexibility.

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Godot's new renderer, progress report #1

Mircosoft Game Dev

Improve Culling: Portals (rewrite as polygon-based) and Rooms. It performs scene culling from the camera and generates the list of lights and geometries that are visible for rendering. Godot used to run in plenty of platforms in the past, such as: Fixed pipeline PC. TODO for Milestone #3 (December 2016). OpenGL 2.1.

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