Remove Culling Remove Prototyping Remove Texture
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Release candidate: Godot 3.2.4 RC 4

Mircosoft Game Dev

GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ). GLES2: Use separate texture unit for light_texture ( GH-42538 ). HTML5: Merged code for web editor prototype ( GH-42790 ). Rendering: Various fixes to light culling ( GH-46694 ). GLES2: Various improvements to 2D batching ( GH-42119 ).

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Release candidate: Godot 3.3 RC 6

Mircosoft Game Dev

GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ). GLES2: Use separate texture unit for light_texture ( GH-42538 ). HTML5: Merged code for web editor prototype ( GH-42790 ). Rendering: Various fixes to light culling ( GH-46694 ). GLES2: Various improvements to 2D batching ( GH-42119 ).

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Release candidate: Godot 3.3 RC 7

Mircosoft Game Dev

GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ). GLES2: Use separate texture unit for light_texture ( GH-42538 ). HTML5: Merged code for web editor prototype ( GH-42790 ). Rendering: Various fixes to light culling ( GH-46694 ). GLES2: Various improvements to 2D batching ( GH-42119 ).

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Building upon the initial prototype , we've now reached a state where we're happy to release the Web editor in sync with the native version, so you can find the latest stable version on editor.godotengine.org. Various light culling fixes. These changes have led to countless improvements for Web exports (see below). For Godot 4.0,