Remove Culling Remove Ray Tracing Remove Tile
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Advanced GPU optimization techniques in Unity 6 • Insights from Unite 2024

PreMortem.Games

An example highlighted during the talk showed that using On-Tile Deferred Rendering for mobile platforms led to a 30% reduction in memory writes in test environments, demonstrating a meaningful improvement in performance. Unity introduced Solid Angle Culling as an optimization to mitigate this overhead.

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Latest NVIDIA OptiX Renders Ray Tracing Faster Than Ever Before

Nvidia

NVIDIA OptiX Ray Tracing Engine is a scalable and seamless framework that offers optimal ray tracing performance on GPUs. NVIDIA OptiX Ray Tracing Engine is a scalable and seamless framework that offers optimal ray tracing performance on GPUs. In this fall update to the NVIDIA. NVIDIA OptiX 7.4

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NVIDIA DLSS Plugin and Reflex Now Available for Unreal Engine

Nvidia

DLSS pairs perfectly with computationally intensive rendering algorithms such as real-time ray tracing. Pushing PC Gaming to New Levels With our work with ray tracing, DLSS and Reflex, NVIDIA is revolutionizing what is possible from a GPU. Ray tracing and DLSS is supported in the most popular game – Minecraft.