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You can even store cinematography data so it doesn’t need to be coded directly to the Unity camera you are currently using. Game developers can switch from 2D to 3D, from real-time play to cutscene, and from the traditional first-person shooter view to a camera that follows the action up close and personal.
In a console game, this is cool, because a skilled player can use a very limited interface of a gamepad and a few buttons to launch into some extremely cool moves that look cool and demonstrate mastery from a third-person perspective. Cutscenes in an MMO? Non-Private Data. At best, it breaks immersion and frustrates the player.
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