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I played Final Fantasy 7 Rebirth. Where Final Fantasy XVI kind of feels like “a bunch of white men growling at each other”, FF7 Rebirth is a very diverse world of colorful characters, almost all of which (Cloud being the exception) wear their heart and their personality on their sleeve. In general, I liked it.
For features like cutscenes, it depends on how much difficulty it takes to build the cutscenes. The in-game bits - the low-poly characters moving, talking, and animating - were cheaper and easier to build, so they could be changed significantly later in the dev cycle. In the original FF7, the FMV sequences were set in stone.
We used the term actively on MUD-Dev back in the day, making the distinction between simulation and “stagecraft.” So simulationism was born as a way to make fantasy worlds richer, more immersive… in a sense, to “make the ride better.” It famously only added any crafting because the dev team saw it in UO during beta. So is FFXIV.
I would have played it sooner, but I was on this huge Final Fantasy kick (which is still ongoing, to be honest). The opening cutscene literally made me cry. It stands in stark contrast to 1995’s Final Fantasy V, where it’s extremely exciting to play around with the classes. The Good The writing starts off incredible.
Perfect for pretending to have played Deathloop if you find yourself talking to a game dev. Not that you should ever talk to a game dev. I assume general game design knowledge but minimal Deathloop-specific knowledge. no mind control) only 5 powers (+1 PvP only power). TUTORIAL The tutorial happens across 3 in-game loops.
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