Remove Cutscenes Remove Dev Remove Mechanics
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Hello! I have a question about cutscenes. How does a decision get made about whether a cutscene can be skipped or not? I know some games have certain skipable cutscenes and others unskippable, and that in HD remakes of old games developers will sometimes add the ability to skip them. Do these decisions tend to be story-motivated or is there commonly a background mechanical reason to force a cutscene to play fully through?

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Final Fantasy 7 Rebirth Review

Keith Burgun

There’s just so many creative, brilliant, fun to look at, surprising situations – the dev team had a ton of fun making a lot of the game. The side quests and smaller interactions in the game are good, those cutscenes are great. CON: The narrative. actually a remake?

Fantasy 105
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UEFN & HaZ Dulull- A New Dawn for Creators

Game Dev Unchained

UEFN comes equipped with its in-built game mechanics and physics, allowing creators to focus more on the gameplay and user experience rather than building a game from scratch. For a long time, game studios looked to films for inspiration to make their cutscenes and dialogues more cinematic.

Film 98
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AppLovin's Modern Community and The Power of Game Narrative

Deconstructor of Fun

Written by Ahmetcan Demirel , the maestro of product management and a podcast host ( Game Dev Diary ) from Germany! AppLovin is covering all bases in the metagame, using every existing restoration/makeover mechanic available. With a knack for puzzle, arcade, and simulation games.

Puzzle 52
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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

WE SHOULD ALL DO THIS / STEAL THIS: Dev-owned wiki. The dev team "SureAI" operates the official Endreal strategy guide and lore wiki. This is a convenient diegetic way of locking the player in-place for a cutscene, while also priming the player for an extended cutscene. Anyway, here's my notes. Expendable companions.

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A day in the life of a narrative designer

Game Global

When you imagine doing this job, is it mostly about crafting amazing cutscenes? Their job is to choose the clearest, highest-quality words they can assemble, and (usually) give them to other devs to be put into the game. What is Narrative Design? If so, you probably want to be a game writer.

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Deathloop deconstruction / design thoughts

Radiator Blog

Perfect for pretending to have played Deathloop if you find yourself talking to a game dev. Not that you should ever talk to a game dev. This fighting game health mechanic is too fussy and unreliable for a busy shooter. I assume general game design knowledge but minimal Deathloop-specific knowledge. Limited regen (e.g.

Fighting 130