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Kelsey Beachum: Telling story solely through cutscenes is "actual madness"

GamesIndustry.biz

Developers that relegate their storytelling to cutscenes and linear dialogue are severely limiting themselves in how they tell stories — and likely driving players away.

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Anima Flux is a co-op Metroidvania with a retro-futuristic visual flair

PreMortem.Games

The game employs hand-drawn animated cutscenes to enhance its narrative, providing players with a detailed, dark world. “The hand-drawn animated cutscenes are crucial to the main storyline. Like any ambitious project, Anima Flux faced some difficulties throughout its development.

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Aerial_Knight’s We Never Yield developer Neil Jones “I’m proud of the story and design”

PreMortem.Games

“They handled functionality, building everything off the first game, letting me focus on creative aspects like story, cutscenes, music, voiceovers, and art,” he notes. ” This time around, Jones embraced extensive collaboration in the development process. ” Respect Game Developers!

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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

But as the story developed, it took on a life of its own. “Surprisingly, very few developers are truly exploring it. “We also took it a step further, every cutscene in Parallel Experiment is presented as a beautifully illustrated comic book page, with nearly 100 pages created to tell the story.”

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VR Storytelling in Games

Played with Fire

Developers struggle to fit complex plots into these timeframes, leading to simplified stories or a focus on action over depth. Unlike traditional games, where cutscenes or dialogue drive the story, VR relies more on player interaction , making storytelling a challenge. This enhances role-playing elements and deepens engagement.

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How Drama and Fake Ads Convert To Real Profits

Deconstructor of Fun

With the clear trend of increasing dramatic in casual games: its time for developers across the industry to ask themselves: is our audience more interested in new gameplay, or new stories? Introduction I remember as a young product manager, working on major releases at Disney and Rovio how excited I was for the cutscenes.

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Squad 51 vs. the Flying Saucers is a tribute to sci-fi movies of the ’50s

PreMortem.Games

“From the moment I got the idea of making it like an old movie I called the people from Fehorama Filmes to work on the live action cutscenes”, says Rosa. The initial idea was for them to just work on the cutscenes, but they ended up executive producing the whole project.” They had the know-how as producers, so they stepped in.

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