Remove Cutscenes Remove Engine Remove Fighting
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The Lost Ark Has Found its Way

Deconstructor of Fun

Balancing relies heavily on gear, maps are crowded with question marks, Boss fights feature repetitive mechanisms. Lost Ark has a glaring visual shortcoming: its lagging imaging engine. The engine of this game - released relatively recently - turns out to be UE3, a tool that is two generations behind. The rough cutscene).

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The three most important qualities in an RPG

Keith Burgun

Here’s a handful of good examples: Final Fantasy VII : you’re part of a terrorist organization that is doing a bombing mission to try and fight back against an evil empire. At all times, players should have some sense of how close they are getting to reaching that goal, and they should care about doing achieving it. I am charmed.

Fantasy 52
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Design review of Redfall by Arkane Studios Austin

Radiator Blog

You're fighting not only the privatization of public health but also reckless climate engineering! Instead there's cutscenes without animation, scripted conversations without choreography, and readables you rarely read because the game never pauses. Three safehouse skulls + main quest macguffin = boss fight.

Studios 246
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Deathloop deconstruction / design thoughts

Radiator Blog

but feels silly when half the problem is engine crashes, hard to disentangle whether this is also a player QoL design problem worth solving STEALTH / LEVEL DESIGN NOTES This is maybe Arkane Lyon's least stealthy game yet. This fighting game health mechanic is too fussy and unreliable for a busy shooter. Limited regen (e.g.

Fighting 130
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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

This is a convenient diegetic way of locking the player in-place for a cutscene, while also priming the player for an extended cutscene. It is much better than the boring shot reverse-shot cutscene stuff going on in AAA RPGs these days, and makes Skyrim's "sit" mechanic more meaningful. It's more paranoid than a Ubisoft game.

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Would “Sword Art Online” Be a Bad VR Game?

Rampant Games

Thanks to a crazy head engineer with a god complex, ten thousand players are now playing an ultra-realistic fantasy game in a virtual world with real-world stakes. In the later game Alfheim Online , level and skills were all but ignored, emphasizing player skill like a shooter or fighting game. Cutscenes in an MMO? Sword Skills.

Art 52