Remove Cutscenes Remove Fantasy Remove Puzzle
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Final Fantasy 7 Rebirth Review

Keith Burgun

I played Final Fantasy 7 Rebirth. Where Final Fantasy XVI kind of feels like “a bunch of white men growling at each other”, FF7 Rebirth is a very diverse world of colorful characters, almost all of which (Cloud being the exception) wear their heart and their personality on their sleeve. In general, I liked it. PRO : Barret.

Fantasy 105
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Game-Changing Storytelling: How To Integrate Narrative Elements in Mobile Games

Game Refinery

To put you on the right track, we’ve taken a deep dive into four games that have delivered innovative storytelling in four subgenres: Merge Puzzle from the Casual category, and MMORPG, Action RPG, and 4X Strategy from the Mid-core category. Storyline in Diablo Immortal.

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Secrets in Videogames

Keith Burgun

As I’ve gone through the Final Fantasy series recently , it’s notable that the games used to have secrets, and now, they pretty much don’t anymore. This concept of “secret” doesn’t really make sense in a strategy game, contest, or a puzzle. They are findable.

Fantasy 52
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Sandbox vs themepark

Raph Koster

Highly narrative, intricate puzzles, and immersive storytelling. So simulationism was born as a way to make fantasy worlds richer, more immersive… in a sense, to “make the ride better.” Breadcrumbs, dialogue trees, cutscenes, progression paths. Stuff that in many ways was quite a bit fancier than what WoW eventually did.

Sandbox 59
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Deathloop deconstruction / design thoughts

Radiator Blog

none of Dishonored's morality system and I think this is good, the "stealth puzzle = humane cage free assassination" philosophy has aged poorly imo 69% less stealth. NOT telekinesis, only works on NPCs / PvP) Havoc (temporary shield / damage buff), very useful for people who keep dying (i.e.