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You're fighting not only the privatization of public health but also reckless climate engineering! Instead there's cutscenes without animation, scripted conversations without choreography, and readables you rarely read because the game never pauses. Three safehouse skulls + main quest macguffin = boss fight. But not really.
This isn't a big apocalyptic video game betrayal cutscene where a villain reveals himself and destroys a castle, instead it's a smaller deeper betrayal that instantly brought me back to being a teenager. You talk but they don't listen. Maybe you'll just stop talking to them altogether? Fine, be that way, see if I care!"
I've been writing indie (aka shareware) games as the nearly sole source of my family's income for 30 years. During those decades, I've written a ton about the indie business, for money and on my blog. My most popular article , written wayyy back in 2013, was about the creation of the Indie Bubble. And indie games!
This fighting game health mechanic is too fussy and unreliable for a busy shooter. So to survive fights for the first half of the game, you have to trust the level designers to leave enough health consumables around, Doom / Quake style. Bot invaders often don't interrupt a boss fight. Limited regen (e.g.
It's probably not worth the hassle for a solo indie. This is a convenient diegetic way of locking the player in-place for a cutscene, while also priming the player for an extended cutscene. It's not uncommon to walk between towns and fight like 6 different packs of wolves. Sit and listen. Expendable companions.
As the parents fight their way through the crawl-space, attic, clock, and extra-planer wonderlands in their house, you will hear them whine, complain, and deliver constant passive-aggressive insults. It skips from action to pvp games to puzzles to boss fights with blinding speed. This is a really fun game. It's great writing.
Because the activities you actually do in a video game, in-between the cutscenes and the conversations, may be part of the story, but they don't move the story forward. Shoot the same enemy, fight the same fight. Like you need to fight Archduke Bob. You have to fight Bob, therefore you enter the sewer.
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