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Understanding the Great Video Game Recession. Or Not.

The Bottom Feeder

Alas, I feel compelled to write about it. It's a hard thing to write about. But I have a whole lot of my own personal skin in this game, and I've been writing and speaking on this exact topic for a long time. I've Been Writing About This For a Long Time Who the hell am I anyway? It's painful. Lost livelihoods. Lost homes.

Indy 114
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It Takes Two (Of the Worst People In the World)

The Bottom Feeder

As the parents fight their way through the crawl-space, attic, clock, and extra-planer wonderlands in their house, you will hear them whine, complain, and deliver constant passive-aggressive insults. It skips from action to pvp games to puzzles to boss fights with blinding speed. It's great writing. It's writing.

Art 52
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The Lost Ark Has Found its Way

Deconstructor of Fun

Balancing relies heavily on gear, maps are crowded with question marks, Boss fights feature repetitive mechanisms. Animation: Two perspectives, the separation of cloud and mud Lost Ark has a sincere visual performance, among which are various cutscenes from a top-down perspective. The rough cutscene). The grand scene).

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The three most important qualities in an RPG

Keith Burgun

You can and likely should use some, or even most of these (although in my opinion, we definitely need to ditch the “sprawling vista” – I’ll write an article on that someday). At all times, players should have some sense of how close they are getting to reaching that goal, and they should care about doing achieving it.

Fantasy 52
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Ask a Game Dev - Untitled Article

Ask a Game Dev

This is one of those situations where simply putting it into a cutscene would easily cause a separation of the player from Kratos - it’s a reminder to the player that Kratos is someone who would have to do such a horrible thing, which serves as a bit of a shock. When you’re sitting down to write and design your story, you must remember this.

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Why I’m bailing on Yakuza: Like a Dragon

Keith Burgun

I thought the writing was good (great, for a videogame) but the actual combat I found to be very annoying; real time button mashy combat where the enemies have gigantic health bars resulted in my hand literally aching after beating one boss. The Good The writing starts off incredible. The opening cutscene literally made me cry.

Writing 52
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Why Video Games Are Tough For Storytelling

The Bottom Feeder

Writing a video game with a good story is easy! Players will forgive your game for having a story as long as you allow them to ignore it." - Vogel's 2nd Law of Video Game Storytelling I recently wrote a blog post about writing good, clear stories that progress logically and make sense. Shoot the same enemy, fight the same fight.

Games 119