Remove Cutscenes Remove Graphics Remove Puzzle
article thumbnail

Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

Polish indie studio Eleven Puzzles has been making a name for themselves as the creators of some fine cooperative puzzle games, like Unsolved Case and Unboxing the Cryptic Killer. Co-founded by Adrian Olczyk and Karolina Pytka, the fully remote studio has been crafting unique multiplayer puzzle experiences since its inception in 2020.

Puzzle 138
article thumbnail

On the topic of cutscenes, do you think we will get to the point where fully pre-rendered cutscenes will be phased out entirely? Are there any other advantages to having a cutscene be pre-rendered rather than in engine besides the cutscene being “prettier” than the base graphics?

Ask a Game Dev

I don't think that we'll ever see pre-rendered cutscenes go away permanently. As in-engine rendering improves, AAA games will likely move away from pre-rendered cutscenes but AAA games are far from the only games that use cutscenes and have engines that can render high quality cinematic visuals (e.g.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Giving up on the “1P Strategy Game”

Keith Burgun

Indeed, one of the main starting points for the design was that it wouldn’t be a puzzle, standing in contrast to the highly puzzle-like nature of Advance Wars. I think the bigger problem is that this pursuit of the 1P Strategy Game has really hampered my games’ ability to connect with players.

Games 52
article thumbnail

Secrets in Videogames

Keith Burgun

This concept of “secret” doesn’t really make sense in a strategy game, contest, or a puzzle. So technically, it may be more like a “bad puzzle”, but in any case it shares a lot in common with secrets. I made this graphic just to show that “secret or not” is really not a binary quality.

Fantasy 52
article thumbnail

It Takes Two (Of the Worst People In the World)

The Bottom Feeder

The Gameplay and Graphics of It Takes Two All excellent. It skips from action to pvp games to puzzles to boss fights with blinding speed. It's really sharp and well-observed, and it isn't a cutscene. No detail was spared. All killer, no filler. This is a really fun game. The gameplay is infinitely varied. It's great writing.

Art 52