Remove Cutscenes Remove Mechanics Remove Technology
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How Drama and Fake Ads Convert To Real Profits

Deconstructor of Fun

Introduction I remember as a young product manager, working on major releases at Disney and Rovio how excited I was for the cutscenes. After release I was responsible for analyzing churn and sharing the results with the team: the cutscenes were driving users out of the game. The team poured their hearts into the work.

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UEFN & HaZ Dulull- A New Dawn for Creators

Game Dev Unchained

The realms of gaming and the film industry are coming together in a harmonious convergence, as the technology and expertise of both fields are being shared and utilized to create impressive results. Dulull explained how he used the technology during the pandemic when traditional filming was put on hold.

Film 98
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Maximizing Acquisition and Retention Through Mobile Game Analytics

iXie gaming

Through mobile game analytics, you can identify pain points, personalize content based on players’ preferences, and improve game mechanics. Game Mechanics and Interactivity Game mechanics and interactivity play a crucial role in maximizing acquisition and retention. And that’s where mobile game analytics come in handy.

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Maximizing Acquisition and Retention Through Mobile Game Analytics

iXie gaming

Through mobile game analytics, you can identify pain points, personalize content based on players’ preferences, and improve game mechanics. Game Mechanics and Interactivity Game mechanics and interactivity play a crucial role in maximizing acquisition and retention. And that’s where mobile game analytics come in handy.

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Giving up on the “1P Strategy Game”

Keith Burgun

The 1P videogames I’ve always dreamed of had these qualities: Mechanically deep and systemically driven – perhaps even if that means it’s got a learning curve. Endlessly replayable, with 1P ranking systems (“single-player Elo”). Clear off-ramp (i.e.

Games 52
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The three most important qualities in an RPG

Keith Burgun

It’s the fault of developers for not exploring new kinds of stories, new kinds of worlds, new kinds of mechanics and so on. Even a handful of new mechanics or other properties are often enough to help create that question in people’s minds: “what else might be possible in this game?”

Fantasy 52
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Would “Sword Art Online” Be a Bad VR Game?

Rampant Games

.” We are a long way off from being able to say anything definitive about what is truly the “best” VR experience, and the technology continues to evolve and change. Let’s say Sword Art Online did release today using current VR technology. Cutscenes in an MMO? Worse, it can cause VR sickness. Knockback.

Art 52