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The Future of 3D Art in Interactive Entertainment

iXie gaming

Game artists can leverage the power of 3D art to create 3D cutscenes and cinematics that deliver compelling narratives. Advances in technology allow for higher polygon counts, better textures, and real-time lighting effects, making games more visually appealing and engaging.

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The Lost Ark Has Found its Way

Deconstructor of Fun

Animation: Two perspectives, the separation of cloud and mud Lost Ark has a sincere visual performance, among which are various cutscenes from a top-down perspective. Despite the game’s powerful use of top-down view, the live cutscenes of Lost Ark are full of bugs. The rough cutscene). The grand scene).

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Would “Sword Art Online” Be a Bad VR Game?

Rampant Games

The closest we had was a short-lived “ Virtuality ” arcade systems in the mid-to-late 1990s, with something like 5 frames per second with flat-shaded, untextured polygons. Cutscenes in an MMO? Which gave me VR sickness back then, too…) Oh, and the disappointment of Nintendo’s “Virtual Boy.”

Art 52