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that might need to be created for certain specific cutscenes. that might need to be created for certain specific cutscenes. If the cutscene needs new animations we need to bring on an animator to spend time building the new animations needed for the cutscene. needs its own rig), that's time from a rigger to create.
Props to them for trying. It's great writing. It's really sharp and well-observed, and it isn't a cutscene. So, of course, this is the bit that the college-debt casualties who write game reviews fixate on. Why try to take a risk when writing so that you can be picked at and shouted at by the world? It's writing.
When you imagine doing this job, is it mostly about crafting amazing cutscenes? You should concentrate on building up your writing portfolio and getting regular game writing work. A narrative designer writes too, but our primary job is getting the whole game to tell the same story. Creative writing.
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