Remove Cutscenes Remove Prop Remove Writing
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So how much $ (in general) does it cost to produce a fully animated/rigged, fully voiced 1-3 minute cutscene in a game that’s in ongoing development (something like SWTOR, where they have a lot of prebuilt assets)? Like just a general low range and high range? I’m seeing a lot of people complaining about prioritizing content they want, and don’t know enough about the behind the scenes costs to properly communicate they’re being unrealistic with their complaints.

Ask a Game Dev

that might need to be created for certain specific cutscenes. that might need to be created for certain specific cutscenes. If the cutscene needs new animations we need to bring on an animator to spend time building the new animations needed for the cutscene. needs its own rig), that's time from a rigger to create.

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It Takes Two (Of the Worst People In the World)

The Bottom Feeder

Props to them for trying. It's great writing. It's really sharp and well-observed, and it isn't a cutscene. So, of course, this is the bit that the college-debt casualties who write game reviews fixate on. Why try to take a risk when writing so that you can be picked at and shouted at by the world? It's writing.

Art 52
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A day in the life of a narrative designer

Game Global

When you imagine doing this job, is it mostly about crafting amazing cutscenes? You should concentrate on building up your writing portfolio and getting regular game writing work. A narrative designer writes too, but our primary job is getting the whole game to tell the same story. Creative writing.