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Astronomical observatory simulator, manipulating telescope POV, rotating planets on lens display like dioramas or puzzle boxes, relaxing, immersive 360 experience in space, UX pillars: precision, real-time, comfortable distances, avoiding locomotion sickness. A reliable system of interaction for puzzle mechanics. Not necessarily!
So… DikuMUDs started to add scripting systems , which were generally much more limited than the ones on LPMuds, but fit better with the whole “fill out some rows in a form to add content” development model. The scripting on WoC made for better combat too, because you weren’t stuck with just the built-in combat AI for your enemies.
none of Dishonored's morality system and I think this is good, the "stealth puzzle = humane cage free assassination" philosophy has aged poorly imo 69% less stealth. During this time, mission selection is restricted and progression is heavily scripted / controlled. TUTORIAL The tutorial happens across 3 in-game loops.
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