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Introduction I remember as a young product manager, working on major releases at Disney and Rovio how excited I was for the cutscenes. After release I was responsible for analyzing churn and sharing the results with the team: the cutscenes were driving users out of the game. The team poured their hearts into the work.
But I DO Write Games For a Living I try out lots and lots of video games. Each has a puzzle you have to solve, and the puzzles all use different abilities and parts of the engine. Each time you find a “Geoglyph," you watch a cutscene which shows a sliver of what happened to Zelda. The reason is obvious. Wise choice.
The side quests and smaller interactions in the game are good, those cutscenes are great. The best music is stuff like silly songs they write for the dog chasing sequences. The worst stuff is when they have to write the 18th Epic Trailer Edit version of One Winged Angel. actually a remake? PRO : The minigames ! PRO : Barret.
With a knack for puzzle, arcade, and simulation games. When Ahmetcan isn’t busy crafting analysis or designing killer features for consulting clients, you’ll find him exploring Berlin's vibrant tech scene or writing for Deconstructor of Fun in one of the hipster cafes of the city. I know, shocking).
It's a very fun game with very unusual writing, and it's extremely and deservedly popular. But it's just pretty standard puzzle-solving and troll-dodging. You can’t put the nuance of human relationships in gameplay, and telling story through cutscenes kind of sucks. So write what you want.
It skips from action to pvp games to puzzles to boss fights with blinding speed. It's great writing. It's really sharp and well-observed, and it isn't a cutscene. So, of course, this is the bit that the college-debt casualties who write game reviews fixate on. It's writing. All killer, no filler. Very well done.
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