Remove Cutscenes Remove Rigging Remove Technology
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Sent this ask a while ago but I think Tumblr ate it so here it is: In which stage of game development are relationships between characters decided? Asking this because I recently found an old Final Fantasy VII relationship chart and originally some characters were supposed to have completely different bonds compared to the ones they ended up having in the actual game. These seem to be quite important plot points, so I assume that final decisions should be made before creating cutscenes? Or you can change stuff later if devs come up with better ideas?

Ask a Game Dev

building environments, creating animations and rigs, building the technology), and then do the things that take less time to complete later. For features like cutscenes, it depends on how much difficulty it takes to build the cutscenes. In the original FF7, the FMV sequences were set in stone.

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How to Use Unity Cinemachine Virtual Cameras

Game Designing

It’s the same as with any new technological development. They won the Technology and Engineering Emmy® award for excellence and engineering creativity. As with any new software development or technology, there’s going to be a learning curve. Is There a Learning Curve to Cinemachine? A bit of a learning curve.