Mordhau on consoles: “A lot of smoke and mirrors go into making things hit”
PreMortem.Games
JULY 17, 2023
The fact that you can tell who you’re up against because of how they fight, not how they look or what their name is. We couldn’t break the PC version as they share a common data source, which is important for our build process. The exchanges, the free-flowing and expressive combat and how satisfying it feels to land a hit.
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