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Dev snapshot: Godot 4.4 beta 2

Mircosoft Game Dev

3D: Add flag to enable use of accurate path tangents for polygon rotation in CSGPolygon3D ( GH-94479 ). Physics: Add debug colours and fills to CollisionPolygon3D ( GH-101810 ). Android: Fix create_instance in GodotApp so non-editor apps can restart ( GH-101050 ). Input: Delegate handling mouse_mode to the DisplayServer ( GH-101924 ).

Beta 67
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Dev snapshot: Godot 4.0 beta 13

Mircosoft Game Dev

You can now deploy your projects to all desktop platforms over SSH, as well as run a remote debug session similar to what we already offered for Android and Web. As the number of remote debug options is quite big by now, we’ve packed them neatly in a single drop-down menu ( GH-63312 , GH-70701 ). Jump to the Downloads section.

Beta 99
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Release candidate: Godot 3.3.1 RC 2

Mircosoft Game Dev

Batching: Fix light pass modulate , a potential crash, polygon rotation from vertex shader, and 2D skinning with unrigged polygons ( GH-48151 , GH-48125 , GH-48457 , GH-48647 )). Physics: Create CollisionObject debug shapes using VisualServer ( GH-48588 ). Here are some of the main changes since 3.3-stable:

Polygon 52
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Maintenance release: Godot 3.3.1

Mircosoft Game Dev

Batching: Fix light pass modulate , a potential crash, polygon rotation from vertex shader, and 2D skinning with unrigged polygons ( GH-48151 , GH-48125 , GH-48457 , GH-48647 )). Physics: Create CollisionObject debug shapes using VisualServer ( GH-48588 ). Here are some of the main changes since 3.3-stable:

Polygon 52
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Release candidate: Godot 3.3.1 RC 1

Mircosoft Game Dev

Batching: Fix light pass modulate , a potential crash, and polygon rotation from vertex shader ( GH-48151 , GH-48125 , GH-48457 )). Physics: Create CollisionObject debug shapes using VisualServer ( GH-48588 ). The download links for dev snapshots are not featured on the Download page to avoid confusion for new users.

Bug 52
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Godot Engine reaches 2.0 stable

Mircosoft Game Dev

Debug on hardware devices. It is also now now possible to debug a game running on an actual devices. Make sure to enable "Deploy Remote Debug" option in the remote options menu. If you have a device with Android 5.0+, Godot can take advantage and debug over the USB cable directly. Live scene editing.

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GLES2 and GDNative, progress report #2

Mircosoft Game Dev

add polygon and GUI primitive rendering. Because of some stupid typos I had a hard time getting this right, but at least I got a nice UV-debug screenshot out of it. add polygon and GUI primitive rendering. As written about in a past dev-blog, the Godot shader language got reworked completely for the 3.0 Done January 2018.

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