Remove Debug Remove Development Remove Mesh Remove Mobile
article thumbnail

[Tutorial]Make the game run smoothly on high-end, mid-range, and low-end devices - Guide to Cocos Cyberpunk Source Code

Cocos

In this article, I will share the methods I’ve learned from over a decade of 3D game development to make a game run smoothly on high-end, mid-range, and low-end devices. So, developers often ask: How to make my project run smoothly on different devices and platforms? I hope to help you advance further in 3D game development.

Code 52
article thumbnail

Release candidate: Godot 3.5 RC 8

Mircosoft Game Dev

is now considered feature complete, and has received a lot of bugfixes and improvements over the past weeks thanks to all the testers and developers who reported and fixed issues. The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. stable for all users.

Render 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Release candidate: Godot 3.5 RC 3

Mircosoft Game Dev

is now considered feature complete, and has received a lot of bugfixes and improvements over the past weeks thanks to all the testers and developers who reported and fixed issues. The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. stable for all users.

Render 52
article thumbnail

Dev snapshot: Godot 3.1 beta 3

Mircosoft Game Dev

The GLES2 backend is getting more and more mature, especially for the web and mobile platforms where severe issues have been fixed. There will still be many fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them. development build. There were over 600 bugs listed for the 3.1

Beta 52
article thumbnail

Release candidate: Godot 3.5 RC 7

Mircosoft Game Dev

is now considered feature complete, and has received a lot of bugfixes and improvements over the past weeks thanks to all the testers and developers who reported and fixed issues. The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. stable for all users.

Render 52
article thumbnail

Release candidate: Godot 3.5 RC 6

Mircosoft Game Dev

is now considered feature complete, and has received a lot of bugfixes and improvements over the past weeks thanks to all the testers and developers who reported and fixed issues. The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. stable for all users.

Render 52
article thumbnail

Release candidate: Godot 3.5 RC 5

Mircosoft Game Dev

is now considered feature complete, and has received a lot of bugfixes and improvements over the past weeks thanks to all the testers and developers who reported and fixed issues. The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. stable for all users.

Render 52