Remove Debug Remove Engine Remove Playtesting
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Cloud compiling with Azure

Grumpy Gamer

I use Microsoft’s Azure to do cloud compiles of the c++ engine for my new game. More than once I made DEBUG builds rather than RELEASE builds or forgot to change some debug setting back. For me to get a new playtest or (more importantly) a dev engine build can take 15-30 minutes. Same with the Mac build.

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Cloud compiling with Azure

Grumpy Gamer

I use Microsoft's Azure to do cloud compiles of the c++ engine for my new game. More than once I made DEBUG builds rather than RELEASE builds or forgot to change some debug setting back. For me to get a new playtest or (more importantly) a dev engine build can take 15-30 minutes. Same with the Mac build.

Debug 100
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New Ray-Tracing, AI, Cloud, and Virtual World Tools Simplify Game Development at GDC 2022

Nvidia

Simplify integration with the new NVIDIA Streamline Since NVIDIA Deep Learning Super Sampling (DLSS) launched in 2019, a variety of super-resolution technologies have shipped from both hardware vendors and engine providers. Traditionally, game engines must bind all active materials in a scene. Unreal Engine 4.27

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9 Popular Video Game Testing Tools in the Market to Level Up Your Game QA 

iXie gaming

Unity Test Tools Unity is one of the most used game engines globally, with about 70% of developers using it for mobile game development. It facilitates profiling and debugging in C and C++ applications. PlaytestCloud PlaytestCloud enables you to playtest any video game on any platform, including iOS and Android.

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Godot Tutorial: The Basics For Beginners

SOVEREIGN MOON

In this introductory tutorial series, we’ll teach beginners how to use the basic controls within Gogot’s game engine. A Crash Course Into The Basics of Godot’s Game Engine. Further over to the right we’ll see the playtest buttons which allow us to play, pause or stop our game. Read the Full Tutorial ?

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Navigating the Switch: A Comprehensive Guide to Testing Nintendo Switch Games 

iXie gaming

The games are usually built using engines such as Unreal Engine and Unity. These engines are optimized specifically for the Switch’s capabilities. These kits provide performance analysis and debugging tools, facilitating the testing process. These testing approaches include: 1.

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Building a multiplayer game with Amazon GameSparks and Amazon GameLift

AWS Games

This allows you to implement software engineering best practices like code reviews for your infrastructure. Debug("Ticket ID is: " + JSON.stringify(ticketId)); // Store the ticket ID for the matchmaking request in the player data const data = { "TicketId": ticketId } GameSparks().CurrentPlayer().SetData(data); CurrentPlayer().Id();

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