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More than once I made DEBUG builds rather than RELEASE builds or forgot to change some debug setting back. To compile the Windows build on Azure takes between 6 and 15 minutes which is crazy since I can compile the game locally in 1-2 minutes. I use Microsoft’s Azure to do cloud compiles of the c++ engine for my new game.
More than once I made DEBUG builds rather than RELEASE builds or forgot to change some debug setting back. To compile the Windows build on Azure takes between 6 and 15 minutes which is crazy since I can compile the game locally in 1-2 minutes. I use Microsoft's Azure to do cloud compiles of the c++ engine for my new game.
These kits provide performance analysis and debugging tools, facilitating the testing process. Localization Testing If you intend to release your Nintendo Switch game in multiple regions, localization testing is crucial. User Feedback Collect and analyze feedback from real users through playtesting and beta testing sessions.
Before you deploy the sample, ensure you have the following requirements installed: an AWS account with locally configured set up credentials. Debug("Ticket ID is: " + JSON.stringify(ticketId)); // Store the ticket ID for the matchmaking request in the player data const data = { "TicketId": ticketId } GameSparks().CurrentPlayer().SetData(data);
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