Remove Debug Remove Localization Remove Playtesting
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Cloud compiling with Azure

Grumpy Gamer

More than once I made DEBUG builds rather than RELEASE builds or forgot to change some debug setting back. To compile the Windows build on Azure takes between 6 and 15 minutes which is crazy since I can compile the game locally in 1-2 minutes. I use Microsoft’s Azure to do cloud compiles of the c++ engine for my new game.

Debug 130
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Cloud compiling with Azure

Grumpy Gamer

More than once I made DEBUG builds rather than RELEASE builds or forgot to change some debug setting back. To compile the Windows build on Azure takes between 6 and 15 minutes which is crazy since I can compile the game locally in 1-2 minutes. I use Microsoft's Azure to do cloud compiles of the c++ engine for my new game.

Debug 100
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Navigating the Switch: A Comprehensive Guide to Testing Nintendo Switch Games 

iXie gaming

These kits provide performance analysis and debugging tools, facilitating the testing process. Localization Testing If you intend to release your Nintendo Switch game in multiple regions, localization testing is crucial. User Feedback Collect and analyze feedback from real users through playtesting and beta testing sessions.

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Building a multiplayer game with Amazon GameSparks and Amazon GameLift

AWS Games

Before you deploy the sample, ensure you have the following requirements installed: an AWS account with locally configured set up credentials. Debug("Ticket ID is: " + JSON.stringify(ticketId)); // Store the ticket ID for the matchmaking request in the player data const data = { "TicketId": ticketId } GameSparks().CurrentPlayer().SetData(data);

Build 69