Remove Debug Remove Localization Remove UX
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

You can now export typed dictionaries from scripts and benefit from a much improved Inspector UX to assign the right keys and values. The debugger panel now features an expression evaluator which adds a new tab to the debugger panel that allows you to evaluate expressions using the local state of your scripts while stopped at a breakpoint.

Beta 106
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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Localized class reference. Such use-after-free access needs to be guarded with is_instance_valid(obj) , but this has been surprisingly difficult to get right due to a number of bugs and inconsistencies between debug and release builds. Take a look at the new theme editor in action in this GDQuest video: Localized class reference.

UX 52
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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

Such pointer could be reported as valid even though the memory it points to was not, or worse, that memory could now hold a different object, leading to hard to debug situations. Thanks to the work of Pedro ( RandomShaper ), debug versions of Godot (e.g. Thanks to the work of Pedro ( RandomShaper ), debug versions of Godot (e.g.

Debug 52
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Here comes Godot 3.2, with quality as priority

Mircosoft Game Dev

our contributor Yuri Roubinsky did a huge rework of the new visual shader's UX , and eventually assumed full maintainership of the feature. On the debugging front, our contributor Joan Fons Sanchez added a new network profiler , which will help you monitor the bandwidth usage of your game in real time. For Godot 3.2,

Feature 52