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Guest post - “Small Team, Big Project”: Building Moonwards

Mircosoft Game Dev

Add-on: The NPC Editor - by Yael Atletl, Tools Programmer. I’ve been a developer at Moonwards for 2 years now and though I’ve had many roles and done many things, from debugging, refactoring code, networking, fixing materials and more, lately I’m the NPCs and tools guy. The NPC Editor creates State Machines and Behavior trees.

Build 52
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Launching Ghostbusters: Rise of the Ghost Lord – How nDreams scale tested with AWS Fargate

AWS Games

Looking ahead, nDreams is excited to explore exciting new integrations, such as an AI-driven headless game client to create a more realistic, dynamic NPC behavior. nDreams also collaborated with Epic Online Services , who provided key identity and user services, to make sure all integrations were optimized and make any required tweaks.

Engine 64
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

They are also responsible for implementing NPC (non-player character) movement, performances, and behaviors, which are controlled by AI (artificial intelligence). Build simple game levels and explore AI while also learning how to debug your gameplay to ensure it runs successfully in complex environments.

Film 52