Remove Debug Remove NPC Remove Prototyping
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Guest post - “Small Team, Big Project”: Building Moonwards

Mircosoft Game Dev

Add-on: The NPC Editor - by Yael Atletl, Tools Programmer. I’ve been a developer at Moonwards for 2 years now and though I’ve had many roles and done many things, from debugging, refactoring code, networking, fixing materials and more, lately I’m the NPCs and tools guy. The NPC Editor creates State Machines and Behavior trees.

Build 52
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Launching Ghostbusters: Rise of the Ghost Lord – How nDreams scale tested with AWS Fargate

AWS Games

Since 2013, nDreams has been focused entirely on virtual reality and—starting with early access to Oculus Rift and PlayStation VR prototypes—was among the first to step into this immersive new medium. With a decade of VR gaming specialism, nDreams has unparallelled experience and a multi-award-winning team across all major VR platforms.

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A comprehensive guide to in-demand roles in film and games

CG Spectrum

They are also responsible for implementing NPC (non-player character) movement, performances, and behaviors, which are controlled by AI (artificial intelligence). They commonly create prototypes that will act as proof of concept, a crucial early stage of the production pipeline. What does a game programmer do?

Film 52