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Cloud compiling with Azure

Grumpy Gamer

More than once I made DEBUG builds rather than RELEASE builds or forgot to change some debug setting back. For me to get a new playtest or (more importantly) a dev engine build can take 15-30 minutes. I use Microsoft’s Azure to do cloud compiles of the c++ engine for my new game. Same with the Mac build.

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Cloud compiling with Azure

Grumpy Gamer

More than once I made DEBUG builds rather than RELEASE builds or forgot to change some debug setting back. For me to get a new playtest or (more importantly) a dev engine build can take 15-30 minutes. I use Microsoft's Azure to do cloud compiles of the c++ engine for my new game. Same with the Mac build.

Debug 100
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