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Dev snapshot: Godot 4.0 beta 7

Mircosoft Game Dev

Editor: Add button to keep the debug server open ( GH-69164 ). Physics: Fix physics/3d/run_on_separate_thread race condition in WorkerThreadPool ( GH-67680 ). Physics: Fix physics/3d/run_on_separate_thread race condition in WorkerThreadPool ( GH-67680 ). Rendering: OpenGL: Fix drawing of Mesh2D ( GH-69135 ).

Beta 98
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Maintenance release: Godot 3.3.1

Mircosoft Game Dev

Editor: Fix race condition in font preview generation which could lock the editor on first edit ( GH-48308 ). Physics: Create CollisionObject debug shapes using VisualServer ( GH-48588 ). Rendering: Fix 2D software skinning relative transforms ( GH-48402 ). Core: Fix ZIP files being opened with two file descriptors ( GH-42337 ).

Polygon 52
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Release candidate: Godot 3.3.1 RC 2

Mircosoft Game Dev

Editor: Fix race condition in font preview generation which could lock the editor on first edit ( GH-48308 ). Physics: Create CollisionObject debug shapes using VisualServer ( GH-48588 ). Rendering: Fix 2D software skinning relative transforms ( GH-48402 ). Core: Fix ZIP files being opened with two file descriptors ( GH-42337 ).

Polygon 52
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Release candidate: Godot 3.3.1 RC 1

Mircosoft Game Dev

Editor: Fix race condition in font preview generation which could lock the editor on first edit ( GH-48308 ). Physics: Create CollisionObject debug shapes using VisualServer ( GH-48588 ). Rendering: Fix 2D software skinning relative transforms ( GH-48402 ). Core: Expose Shape.get_debug_mesh() to the scripting API ( GH-48316 ).

Bug 52
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Dev snapshot: Godot 4.0 beta 7

Mircosoft Game Dev

Editor: Add button to keep the debug server open ( GH-69164 ). Physics: Fix physics/3d/run_on_separate_thread race condition in WorkerThreadPool ( GH-67680 ). Physics: Fix physics/3d/run_on_separate_thread race condition in WorkerThreadPool ( GH-67680 ). Rendering: OpenGL: Fix drawing of Mesh2D ( GH-69135 ).

Beta 40