Remove Debug Remove Scripting Remove Terrain
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Dev snapshot: Godot 4.0 beta 13

Mircosoft Game Dev

You can now deploy your projects to all desktop platforms over SSH, as well as run a remote debug session similar to what we already offered for Android and Web. As the number of remote debug options is quite big by now, we’ve packed them neatly in a single drop-down menu ( GH-63312 , GH-70701 ). or below ( GH-69851 ).

Beta 99
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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Engine • Added DebugView at runtime UI control rendering debugging function. See the documentation “Render Debugging - Run Time Using Render debugging”: [link] • When the node animates, add the tween ‘destroySelf’ method to destroy the front nodal point. Fixed bug with import plugin script exceeding 500KB.

Render 52
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Roblox 101: How to launch your first game on Roblox 

iXie gaming

Roblox Studio offers terrain tools for creating hills, valleys, and landscapes. Experiment with different brushes and settings to sculpt your terrain. Build your game using Lua scripting Lua scripting is essential for making your game interactive. Use scripts to create gameplay mechanics, player interactions, and more.

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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

Multi-caret support in TextEdit and script editors ( GH-61902 ). Our script editor maintainer, Paul Batty ( Paulb23 ), implemented initial support for multi-caret editing in TextEdit, which is therefore usable in the GDScript and shader editors, as well as any other multi-line text field in the editor. GH-67128 , GH-67131 ).

Beta 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

Multi-caret support in TextEdit and script editors ( GH-61902 ). Our script editor maintainer, Paul Batty ( Paulb23 ), implemented initial support for multi-caret editing in TextEdit, which is therefore usable in the GDScript and shader editors, as well as any other multi-line text field in the editor. GH-67128 , GH-67131 ).

Beta 52
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GSoC 2020 - Progress report #1

Mircosoft Game Dev

Godot can debug multiple instances of the game concurrently so we need multiple instances of the profiler. The documentation for the above piece of code will be generated as the script is being written, and automatically updated in the Help window. The added APIs are: For project scripts: tr_n(message, plural_message, n, context = "").

Code 52
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GSoC 2018 progress report #1

Mircosoft Game Dev

To get sound you need to add a script to your AudioStreamPlayer node and use the note_on (note, velocity) function. A peer needs to communicate its network terrain, e.g. its public IP address, whether it’s behind a NAT, and its private IP address. An additional signal, notify , exists to send debug messages from WebRTC.