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Solo dev Patrik Nagy on his game Backrooms Media “No amount of playtesting is ever enough”

PreMortem.Games

His latest and most ambitious project, Backrooms Media , dives into the eerie lore of the Backrooms. What started as a side experiment quickly grew, with his Backrooms Media demo attracting up to 12,000 players daily and nearly 200,000 in one month. No amount of playtesting is ever enough,” he says. “I

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SenAm Games is developing Al-Sirah, a game that educates young muslims about the Islam

PreMortem.Games

He continues, Video games are the most influential media of our time, but Islamic content has been painfully neglected. SenAm plans to build upon the 10-minute demo thats out now to try and release the game in Oktober 2026. Hrnjadovic also believes that the game could build bridges between people of different beliefs.

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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

Playtesting is key. “We have an amazing player base and much of our growth comes from word-of-mouth and social media interaction. Play the demo now. When we first started, we were collaborating with friends from Scotland. ” Testing is the final and most crucial phase.

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AWS GDC 2025 Highlights

AWS Games

AWS presented playable ads for Ludeo and powering Xsollas game streaming service, to game streaming smart TVs for JackBox Games and a time-saving proof of concept playtesting workflow for Epic Games. Image 2: GDC 2025 attendees demo Amazon GameLift Streams. Learn more about the AWS for Games GDC 2025 demos.

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Oscar Salandin, developer of BOTSU Ridicuous Robots: “Solo dev can be lonely” 

PreMortem.Games

Feedback from playtest sessions with friends or players is really important. Plus, hearing from people who played the demo, really like the game, and want to talk about the details of it is the best. I try to avoid social media in general, but I do need it to connect with players. Especially early-on.

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“Post-Balance” Cogmind Item Expansion

Grid Sage Games

Good ideas do come spontaneously, albeit inspired by random discussions among players, reactions to various situations in game, even playing other games and consuming various non-game media. An ancient demo image from Cogmind pre-alpha with a deteriorating item state listed on a hypothetical item. We shall see.

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I Make Board Games in Tabletop Simulator (A Guest Post)

Brand Game Development

I’ve talked about how you can create a Tabletop Simulator demo for your own game before. Kenny runs the Pangea Games social media as well as a company called Overboard Games , which makes board games in Tabletop Simulator for various different publishers. This week, though, I have something special in mind.