Remove Demo Remove Mesh Remove Visual Scripting
article thumbnail

GSoC 2019 progress report #2

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. I finished integrating Embree into the engine's build system and also added a simple ray tracing API that allows for defining a set of meshes and perform ray intersection tests among them. Improvements to the Visual Scripting System – Swarnim Arun.

article thumbnail

Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

which would have included new multiplayer networking, visual scripting and many other improvements) because we realized that projects using the new features would no longer work in 3.0, Visual Scripting. This does not let you use SVGs directly as 2D meshes yet, but it's on the roadmap for future releases.

Render 52
article thumbnail

GSoC 2019 progress report #1 (part 2)

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. By adding a simple cache to it, we made it so that light map texture coordinates are only computed when there's an actual change to the geometry of the mesh. Part 1 ( previous post ): Version Control Systems Integration by Twarit Waikar.