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Shader language features. You can try it out in the Third Person Shooter (TPS) demo which has been updated to use the ACES Fitted tonemapper. Shader language features. Our shader language maintainer Yuri Roubinsky ( Chaosus ) is busy doing magic on the development branch for Godot 4.0, Large files support (> 2.0
Our script editor maintainer, Paul Batty ( Paulb23 ), implemented initial support for multi-caret editing in TextEdit, which is therefore usable in the GDScript and shader editors, as well as any other multi-line text field in the editor. See this demonstration made by MewPurPur : Improved ColorPicker UX ( GH-62910 ).
Our script editor maintainer, Paul Batty ( Paulb23 ), implemented initial support for multi-caret editing in TextEdit, which is therefore usable in the GDScript and shader editors, as well as any other multi-line text field in the editor. See this demonstration made by MewPurPur : Improved ColorPicker UX ( GH-62910 ).
Visual Shaders overhaul. C# version of the Dodge the Creeps demo running in Firefox. Visual Shaders overhaul. introduced a new graph-based editor to edit shaders visually, reimplemented from the previous version that was included in Godot 2.1. The engine areas are listed in no particular order. 3D asset pipeline: glTF 2.0
The Dodge The Creeps C# demo running on the iOS Simulator. 2D: Add MODULATE builtin to canvas item shaders ( GH-38432 ). Files: Improve UX of drive letters ( GH-36639 ). Shaders: Add shader time scaling ( GH-38995 ). 2D batching for the GLES2 renderer. While most rendering work was postponed for the 4.0
Web editor running the "Ninja Adventure" demo from the eponymous CC0 asset pack by Pixel-Boy and AAA. Users of Visual Script and Visual Shaders, as well as developers relying on graphs in their game projects and editor plugins, will find this little UX improvement in Godot 3.3. Minimap support in GraphEdit.
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