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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

You can try it out in the Third Person Shooter (TPS) demo which has been updated to use the ACES Fitted tonemapper. Fixes depth sorting of meshes with transparent textures ( GH-50721 ). now defaults to using it for lossless texture compression instead of PNGs, thanks to work from Morris Arroad ( mortarroad ).

UX 52
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Tiles editor progress report #5

Mircosoft Game Dev

Merging atlases will automatically gather tiles from all atlases and create a new one with its associated new texture. x isometric tiles demo to 4.0: Aside from a lot of bug fixes and small UX improvements, all tiles-related classes are now documented. Here is an example workflow where I port the 3.x What's next.

Tile 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

See this demonstration made by MewPurPur : Improved ColorPicker UX ( GH-62910 ). The second part of her work has just been merged, and should significantly improve the ColorPicker’s UX. GUI: Improve ColorPicker UX ( GH-62910 ). Import: Respect texture filtering when importing glTF ( GH-59481 ).

Beta 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

See this demonstration made by MewPurPur : Improved ColorPicker UX ( GH-62910 ). The second part of her work has just been merged, and should significantly improve the ColorPicker's UX. GUI: Improve ColorPicker UX ( GH-62910 ). Import: Respect texture filtering when importing glTF ( GH-59481 ).

Beta 52
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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

The Dodge The Creeps C# demo running on the iOS Simulator. Files: Improve UX of drive letters ( GH-36639 ). GLES2/GLES3: Add support for OpenGL external textures ( GH-36342 ). GLES2/GLES3: Reset texture flags after radiance map generation ( GH-37815 ). 2D batching for the GLES2 renderer.

Debug 52
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Here comes Godot 3.2, with quality as priority

Mircosoft Game Dev

2D: Pseudo 3D, Texture atlas, AStar2D. C# version of the Dodge the Creeps demo running in Firefox. our contributor Yuri Roubinsky did a huge rework of the new visual shader's UX , and eventually assumed full maintainership of the feature. 2D: Pseudo 3D, Texture atlas, AStar2D. Graphics/Rendering improvements. x release.

Feature 52
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GSoC 2019 progress report #1 (part 1)

Mircosoft Game Dev

We also have adopted some UX tips from Unreal Engine 4 for the initialisation of a VCS in a new project, however since Unreal Engine uses an external editor for C++ code by default, we found ourselves looking at something similar to what we already have in Visual Studio/Visual Studio Code. Demo clips of the progress so far.