Dungeon Inn - Demo Update 2
Indie DB
APRIL 20, 2024
Dungeon Inn - Demo Update: Changed UI/UX at 'Manage Inn' New Events, Fame, Inn Ability, New language Added(French)
Indie DB
APRIL 20, 2024
Dungeon Inn - Demo Update: Changed UI/UX at 'Manage Inn' New Events, Fame, Inn Ability, New language Added(French)
Mircosoft Game Dev
NOVEMBER 6, 2021
You can try it out in the Third Person Shooter (TPS) demo which has been updated to use the ACES Fitted tonemapper. adds a new ACES Fitted tonemapper option contributed by Endri Lauson ( Lauson1ex ) that allows scenes to look more realistic, such as by correctly handling the contrast of bright objects. Ring emitter for 3D particles.
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Game Global
MAY 4, 2022
Primarily, it focuses on linguistic testing and translation quality review but also covers UI/UX evaluation, compliance testing, culturalization, internationalization, functional tests, and more. Localization quality assurance (LQA) is the last stage in the game localization process. Which LQA process is right for your game?
Big Games
OCTOBER 13, 2023
Tip #4: Focus on User Experience and Interface Design Crafting an exceptional user experience(UX) and interface design is paramount to the best graphic games. An exceptional UX and interface design create the foundation for a genuinely delightful gaming experience. These elements are the linchpin of a game’s success.
Mircosoft Game Dev
OCTOBER 14, 2022
See this demonstration made by MewPurPur : Improved ColorPicker UX ( GH-62910 ). The second part of her work has just been merged, and should significantly improve the ColorPicker’s UX. GUI: Improve ColorPicker UX ( GH-62910 ). You can read more about it in the GSoC 2022 progress report.
Mircosoft Game Dev
OCTOBER 14, 2022
See this demonstration made by MewPurPur : Improved ColorPicker UX ( GH-62910 ). The second part of her work has just been merged, and should significantly improve the ColorPicker's UX. GUI: Improve ColorPicker UX ( GH-62910 ). You can read more about it in the GSoC 2022 progress report.
Mircosoft Game Dev
SEPTEMBER 23, 2021
x isometric tiles demo to 4.0: Aside from a lot of bug fixes and small UX improvements, all tiles-related classes are now documented. Merging atlases will automatically gather tiles from all atlases and create a new one with its associated new texture. Here is an example workflow where I port the 3.x What's next.
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