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Dungeon Inn - Demo Update 2

Indie DB

Dungeon Inn - Demo Update: Changed UI/UX at 'Manage Inn' New Events, Fame, Inn Ability, New language Added(French)

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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

You can try it out in the Third Person Shooter (TPS) demo which has been updated to use the ACES Fitted tonemapper. adds a new ACES Fitted tonemapper option contributed by Endri Lauson ( Lauson1ex ) that allows scenes to look more realistic, such as by correctly handling the contrast of bright objects. Ring emitter for 3D particles.

UX 52
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Automating LQA for video game localization

Game Global

Primarily, it focuses on linguistic testing and translation quality review but also covers UI/UX evaluation, compliance testing, culturalization, internationalization, functional tests, and more. Localization quality assurance (LQA) is the last stage in the game localization process. Which LQA process is right for your game?

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10 Tips on How to Make an iOS Game for Beginners

Big Games

Tip #4: Focus on User Experience and Interface Design Crafting an exceptional user experience(UX) and interface design is paramount to the best graphic games. An exceptional UX and interface design create the foundation for a genuinely delightful gaming experience. These elements are the linchpin of a game’s success.

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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

See this demonstration made by MewPurPur : Improved ColorPicker UX ( GH-62910 ). The second part of her work has just been merged, and should significantly improve the ColorPicker’s UX. GUI: Improve ColorPicker UX ( GH-62910 ). You can read more about it in the GSoC 2022 progress report.

Beta 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

See this demonstration made by MewPurPur : Improved ColorPicker UX ( GH-62910 ). The second part of her work has just been merged, and should significantly improve the ColorPicker's UX. GUI: Improve ColorPicker UX ( GH-62910 ). You can read more about it in the GSoC 2022 progress report.

Beta 52
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Tiles editor progress report #5

Mircosoft Game Dev

x isometric tiles demo to 4.0: Aside from a lot of bug fixes and small UX improvements, all tiles-related classes are now documented. Merging atlases will automatically gather tiles from all atlases and create a new one with its associated new texture. Here is an example workflow where I port the 3.x What's next.

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