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Solo dev Dr.Kucho fights for true video games: “People play guided tours now”

PreMortem.Games

Spanish solo dev Daniel Manzano (aka Dr. Kucho !) The size gives the advantage that you can see much more terrain, so the action is much more interesting. I’m starting to work with a writer on a sequel to Moons of Darsalon and I’m already fearing the fights we’re going to have haha!” likes working alone.

Fighting 222
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Rebalancing Cogmind

Grid Sage Games

Beta 11 is finally tackling this project, and we’ve already seen it manifested across propulsion , weapon mechanics , storage units , fabrication and more, but the comprehensive item-by-item review has only come to pass as part of the conclusion to this dev cycle. Bonus dev image showing seismic data in a Waste area ;).

Balance 52
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Garrisons 2.0

Grid Sage Games

Rampant terrain destruction is awesome, by the way ;). The above samples show encounters added to a variety of Garrison layouts, highlighted with a dev visualization overlay. Failing that (gets blasted in a fight? Generating more paths would likely make Garrisons easier in some regards (unnecessary!),

Beta 52
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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

WE SHOULD ALL DO THIS / STEAL THIS: Dev-owned wiki. The dev team "SureAI" operates the official Endreal strategy guide and lore wiki. But without any meaningful code access to upgrade terrain engines or lighting systems, that mostly means spamming set dressing and clutter everywhere. Anyway, here's my notes. Money sink.

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Patch Notes for Kristala Version 0.1.2.0

Astral Clock Tower Studios

Third Boss Fight & Guardian Arena Time to really test your mastery of the Nisarga clan's powerful and ancient nature-based eminence magic. Take on Elder Samwise, Shard of Ursul in the first Shard Guardian boss fight of the game! The Kristala Dev Team Enemies now no longer fail to rotate towards you during combat.

Bug 52
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On Backtracking in Roguelikes

Grid Sage Games

Being able to backtrack is generally going to be more realistic in the RPG sense--of course your character should be able to go back and pick up that item they left behind, or fight that enemy that scared you away before. More freedom for the player, less control for the dev. A DCSS dungeon map linked from the wiki.

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That Lonesome Valley as cowboy coin crusher

Radiator Blog

A homophobic English farmboy is forced to work with a hunky Romanian farmhand, and so inevitable muddy fight sex and simmering romance ensues. When we idolize crisp clean superflat pixel art today, it's actually a new aesthetic invented by indie game devs from the late 2000s. see: "CRT Simulation in Super Win the Game" ).

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